How Boy-Man Came to Be
Boy-Man was a Group Project I Contributed to while studying at Abertay University, The Project was created under a brief given to us by Lucid Games.
What is Boy-Man
Boy-Man Descent into the Pit of Sorrows is a dungeon crawling, turn-based strategy game where you take control of four characters with unique abilities and progress through a never-ending cave of foes in order to fulfill the desires of each party member.
Power, Purpose, Prosperity or Peace, what are you in the cave for?
Power, Purpose, Prosperity or Peace, what are you in the cave for?
![](https://cdn.myportfolio.com/7613af95-2235-4ba1-8543-a7e23d707a0b/c408d8f9-027e-417e-a2d6-437e7b40f021_rw_1920.jpg?h=bfc1262e58c6c4250ff7c2da5803cad5)
![](https://cdn.myportfolio.com/7613af95-2235-4ba1-8543-a7e23d707a0b/bd7080fa-22e2-4498-9a00-0e26cde7062b_rw_1920.jpg?h=370d49d40627df0584f0d7ef7ae59852)
![](https://cdn.myportfolio.com/7613af95-2235-4ba1-8543-a7e23d707a0b/c942c573-be03-4682-8c83-fc2574949382_rw_1920.png?h=9060b43d4cbcd68ab7ab6c76301bd1f5)
![](https://cdn.myportfolio.com/7613af95-2235-4ba1-8543-a7e23d707a0b/e0f2283e-ab20-44df-9ec0-9c1c361bd9ce_rw_1200.png?h=46d64356b7236cbb3b1cb94af64f8748)
![](https://cdn.myportfolio.com/7613af95-2235-4ba1-8543-a7e23d707a0b/df02e1ff-f966-4ade-84ac-f7c3b6add5e9_rw_1920.png?h=d87f867fcad3cba09a691cc5c8d7dda6)
![](https://cdn.myportfolio.com/7613af95-2235-4ba1-8543-a7e23d707a0b/8e1f5b75-43a3-4e67-91c2-da93221e89f2_rw_1920.png?h=ef041217e231b258572fa50bc9f0db9a)
![](https://cdn.myportfolio.com/7613af95-2235-4ba1-8543-a7e23d707a0b/2e33d2b9-8a68-40ad-8cc1-6e3e098375cc_rw_1920.png?h=efe18f9849418c78bcdd103a35cdf514)
The Team
* Lead Programmer - Craig Downie (me)
* Concept Artist & 2D FX Artist - Tom Dyas
* Producer & 2D Artist - Lucas Smith
* Art Director - Joseph Jones
* Lead Designer - Nathan Peline
* Sound Designer & 3D artist - Liam Armour
* Writer & 3D Artist - Jonathan Lennox
* Programmer - Mohammed Ali Khan
* Academic Tutor - Christos Michalakos
* Concept Artist & 2D FX Artist - Tom Dyas
* Producer & 2D Artist - Lucas Smith
* Art Director - Joseph Jones
* Lead Designer - Nathan Peline
* Sound Designer & 3D artist - Liam Armour
* Writer & 3D Artist - Jonathan Lennox
* Programmer - Mohammed Ali Khan
* Academic Tutor - Christos Michalakos
My Contributions
During the Development of Boy-Man I was tasked with creating the following systems:
* Cards System minus Arrow.
* Enemy Spawn System.
* Enemy AI.
* Enemy Intention System.
* Turn Based System between Characters and Enemies.
* Rewards System.
* Character Movement.
* Cards System minus Arrow.
* Enemy Spawn System.
* Enemy AI.
* Enemy Intention System.
* Turn Based System between Characters and Enemies.
* Rewards System.
* Character Movement.
Want to try it out for yourselves click the button below to be taken to the official download page.