How Boy-Man Came to Be
Boy-Man was a Group Project I Contributed to while studying at Abertay University, The Project was created under a brief given to us by Lucid Games.
What is Boy-Man
Boy-Man Descent into the Pit of Sorrows is a dungeon crawling, turn-based strategy game where you take control of four characters with unique abilities and progress through a never-ending cave of foes in order to fulfill the desires of each party member. 
Power, Purpose, Prosperity or Peace, what are you in the cave for?
The Team
* Lead Programmer - Craig Downie (me)
* Concept Artist & 2D FX Artist - Tom Dyas
* Producer & 2D Artist - Lucas Smith
* Art Director - Joseph Jones
* Lead Designer - Nathan Peline
* Sound Designer & 3D artist - Liam Armour
* Writer & 3D Artist - Jonathan Lennox
* Programmer - Mohammed Ali Khan
* Academic Tutor - Christos Michalakos
My Contributions
During the Development of Boy-Man I was tasked with creating the following systems:
* Cards System minus Arrow.
* Enemy Spawn System.
* Enemy AI.
* Enemy Intention System.
* Turn Based System between Characters and Enemies.
* Rewards System.
* Character Movement.
Want to try it out for yourselves click the button below to be taken to the official download page.
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