About Me
When I was 10 years old I got my first laptop which had an old game called Super Granny 3 Pre-Installed on it, this was one of the first games i remember playing and I noticed it had feature which allowed player to make and play their own levels and ever since then I knew I wanted to make games.

And the more games I Played growing up Like, Bioshock, Ratchet and Clank, Spiderman etc. Just proved my previous statement which was I knew I wanted to make games when I grew up.

Fast Forward a few years when I realized my High School Had a Game Development Class and I Knew I could use this to further my skills, before this I had played about with Unity but used this class as a way to fully dive into learning the whole engine and learning Javascript and C#.

By the end of High School I had achieved my Higher Computing Science, Level 6 (Higher Equivalent) Game Development, my National 5 Administration and IT and National 5 Life Skills Maths.

I learned about the Game Development Course at West College Scotland in Paisley from my High School Guidance Councillor who encouraged my to apply, which I got accepted into.
Within 3 years of College I Achieved my National Certificate, Higher National Certificate and Higher National Diploma all in Game Development and met some great friends while working on group projects and with those friends applied to Abertay University, the top University all of our lecturers were recommending us to apply for and again we all got in and moved up to Dundee into a flat together.

Luckily with the grades me and my friends got in College we were able to go directly into the Second Year of the Game Design and Production Course, 3 years later and several different classes and projects later I graduated with my Bachelor of Art with Honours. Throughout my studies at College and University I was able to meet some great people who I call my friends to this day.

My best experience throughout my studies at Abertay was being able to make a game based off a brief which we were given by Lucid Games, this taught me so many different skills and the expectation and experience of working on Client Briefs.
Skills
Game Design
‣ Mechanic Design
‣ Puzzle Design
‣ Pitching and Presenting
‣ Data Driven Design through Analytics

Technical Design
‣ Mechanic Implementation
‣ Unity Javascript Programming
‣ Unity C# Programming
‣ Unreal Engine Blueprints

Production
‣ Leadership in Small Teams
‣ Time Management.
‣ Working in Teams.

Software and Tools
Game Engines
‣ Unity
‣ Unreal Engine 5

Source Control
‣ Unity Collab
‣ Github

Production
‣ Jira
‣ Trello
‣ Obsidian
‣ OBS Studio

Communication
‣ Discord
‣ Microsoft Teams

Productivity
‣ Adobe Photoshop
 Blender


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